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Real Project

Daymare

Official Website of a Chinese LARP Store in Toronto

Contract, UX Design Lead

Highlights:

  • Online experience design interacting with offline play experience

  • Behavioral Economics & Loss Aversion to build play records and promote user retention

Abilities: Leadership; zero to one; Qualitative inquiry; Workflow Design; Tool Figma, MS Office Suit

Research

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Psychodynamic Insight

  • Empathy: Addresses the Chinese community's need for immersive, community-based LARP experiences with thoughtful features like user reviews, diverse booking options, and seamless online reservations.

  • Inclusion: Replicates familiar features from China, such as customizable services (e.g., playmates, rooms), ensuring accessibility and alignment with cultural habits.

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Problem

Design

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Gamified Solution

  • Metaphorical Frameworks: Personal game records preserve memories, fostering emotional attachment and encouraging replay.

  • Achievement Systems: Points, coupons, and MVP recognition reward engagement, motivate performance, and drive future participation.

  • Interactive Dynamics: Players interact with notes, profiles, and saved memories, while DM-assisted filing enhances collaboration and engagement.

Reflection

Pros: Daymare's emphasis on psychological horror and player agency offers a fresh and engaging take on the genre, fostering deeper emotional connections and replayability.


Cons: The complex narrative structure and symbolic content may be challenging for some players to fully grasp, potentially limiting its accessibility and appeal.

© 2024 by Xiangjiu (Morgan) Shi. 

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